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Convergence of Cyriss: A Comprehensive PDF Resource for WARMACHINE Players


Convergence of Cyriss PDF Free Download: A Guide for WARMACHINE Fans




If you are a fan of WARMACHINE, the tabletop miniatures game of steam-powered war, you might have heard of Convergence of Cyriss, one of the newest factions in the game. But what is Convergence of Cyriss, and why should you download its PDF for free?




convergence of cyriss pdf free download


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Convergence of Cyriss is a faction of devout followers of Cyriss, the Maiden of Gears, a mysterious goddess who seeks to transform the world into a perfect clockwork machine. They are a secretive cult of mathematicians, engineers, and stargazers who have been working on their Great Work for centuries, building massive machines and devices to achieve their divine goal. Now, they have entered the Phase of Alignment, a time when they must wage war against other factions over sites of geomantic power, where they can complete their final preparations for the manifestation of their goddess.


Convergence of Cyriss is a faction that offers a unique and exciting gameplay experience for WARMACHINE players. They have a distinct aesthetic and style that sets them apart from other factions. They have abandoned their fleshly bodies and transferred their souls into clockwork vessels, becoming immortal machines. They use complex vectors, mechanical constructs that function as extensions of their warcasters' wills, instead of conventional warjacks. They rely on synergy and specialization to create a well-oiled machine on the battlefield.


If you are interested in learning more about Convergence of Cyriss, you can download its PDF for free from various online sources. This PDF contains all the rules, background, and models for the faction, as well as painting and modeling tips. You can also find other resources and products from Privateer Press, the publisher of WARMACHINE, as well as online communities and forums for fans.


In this article, we will give you a brief overview of Convergence of Cyriss, its background, gameplay, resources, and how to get started with it. We will also answer some common questions that you might have about this faction. By the end of this article, you will have a better understanding of Convergence of Cyriss and why you should download its PDF for free.


The Background of Convergence of Cyriss




Convergence of Cyriss is a faction that has a rich and intriguing background that adds depth and flavor to its gameplay. Here are some key aspects of its background that you should know:



  • The history and beliefs of the cult of Cyriss



  • The Phase of Alignment and the Great Work



  • The clockwork vessels and vectors



The history and beliefs of the cult of Cyriss




Cyriss is a goddess who is shrouded in mystery. She is also known as the Maiden of Gears, the Clockwork Goddess, or the Divine Mathematician. She is believed to be the embodiment of logic, order, harmony, and perfection. She is the patron of mathematics, engineering, astronomy, and science. She seeks to uncover the laws of the universe and to align them with her divine plan.


The cult of Cyriss has existed for centuries, but it has always been secretive and hidden from the public eye. The cult consists of devout followers who share Cyriss' vision of a perfect world, a world where everything is governed by precise and elegant equations, a world where everything is part of a grand clockwork machine. The cultists are divided into two groups: the outer circle and the inner circle.


The outer circle is composed of scholars, academics, inventors, and artisans who study and practice the teachings of Cyriss. They are respected and tolerated by other factions as experts in their fields, but they are also regarded as eccentric and harmless. They often work in universities, observatories, workshops, and laboratories, where they conduct research and experiments to advance their knowledge and skills.


The inner circle is composed of fanatics, zealots, and radicals who are dedicated to the Great Work, the ultimate goal of Cyriss. They are secretive and isolated from the rest of the cult and society. They operate in hidden temples and facilities, where they construct massive machines and devices that are essential for the completion of the Great Work. They are also responsible for recruiting new members, collecting resources, and preparing for war.


The Phase of Alignment and the Great Work




The Great Work is the name given to the final stage of Cyriss' plan to transform the world into a perfect clockwork machine. It is a complex and ambitious project that requires precise timing, coordination, and execution. It involves activating a network of colossal machines that will alter the geomantic ley lines of Caen, the world where WARMACHINE takes place. These machines will create a massive portal that will allow Cyriss to manifest herself in physical form and reshape the world according to her design.


The Phase of Alignment is the name given to the current period of time when the Great Work is ready to be executed. It is a critical and dangerous time for the cult of Cyriss, as they must secure and defend their machines from other factions who might interfere with or oppose their plan. It is also a time of war and conflict, as the cult must fight for control over sites of geomantic power that are vital for their machines. The Phase of Alignment is also a time of revelation and celebration, as the cult finally reveals itself to the world and prepares for the arrival of their goddess.


The clockwork vessels and vectors




One of the most distinctive features of Convergence of Cyriss is that its members have abandoned their fleshly bodies and transferred their souls into clockwork vessels. These vessels are mechanical constructs that resemble humanoids or animals, but are made of metal, gears, wires, and crystals. They are designed to house the souls of the cultists and to serve as their new forms of existence.


The clockwork vessels are more than just machines. They are expressions of faith and devotion to Cyriss. They are symbols of perfection and harmony. They are also practical and efficient solutions for the challenges and limitations of mortal life. By becoming clockwork vessels, the cultists gain immortality, immunity to pain or disease, enhanced physical and mental abilities, and access to arcane power.


The clockwork vessels are also connected to vectors, another type of mechanical construct that functions as an extension of their wills. Vectors are similar to warjacks, the steam-powered robots that are used by other factions in WARMACHINE, but they have some key differences. Vectors do not have artificial intelligence or personality; they are controlled directly by their warcasters through a device called an induction node. Vectors also do not have fixed weapons or systems; they can swap out different parts depending on their needs or preferences.


Vectors are versatile and powerful machines that can perform various roles on the battlefield. They can act as scouts, skirmishers, support units, or heavy hitters. They can also combine their abilities with other vectors or units to create synergy effects that enhance their performance or hinder their enemies.


The Gameplay of Convergence of Cyriss




Convergence of Cyriss is a faction that offers a unique and exciting gameplay experience for WARMACHINE players. They have a distinct aesthetic and style that sets them apart from other factions. They have a pragmatic and calculating approach to war that reflects their beliefs and goals. Here are some key aspects of its gameplay that you should know:



  • The synergy and specialization of the faction



  • The unique warcasters and field marshal abilities



  • The versatile and powerful vectors



The synergy and specialization of the faction




The unique warcasters and field marshal abilities




Convergence of Cyriss is a faction that has unique warcasters and field marshal abilities that dramatically change the nature of play. Warcasters are the leaders and commanders of WARMACHINE armies, who can cast spells, control warjacks or vectors, and influence the outcome of battles. Field marshal abilities are special abilities that warcasters grant to their vectors, giving them an edge over their enemies.


Convergence of Cyriss has six warcasters, each with their own personality, background, and style. They are:



  • Aurora, Numen of Aerogenesis: A former Iosan mage who joined the cult of Cyriss and became a master of air magic. She is swift, agile, and elusive, and can manipulate the wind to aid her allies or harm her foes. Her field marshal ability allows her vectors to fly.



  • Axiom: A colossal vector that houses the soul of a former Khadoran warcaster who sacrificed himself to become a living weapon. He is massive, durable, and destructive, and can unleash devastating attacks with his fists, cannons, or servitors. His field marshal ability allows his vectors to gain additional focus when they destroy enemy models.



  • Axis, the Harmonic Enforcer: A former Cygnaran soldier who became a fanatical enforcer of Cyriss' laws. He is ruthless, disciplined, and relentless, and can enhance his physical and mental abilities with his harmonic exchanger device. His field marshal ability allows his vectors to charge or slam without spending focus.



  • Directrix: A former priestess of Menoth who defected to the cult of Cyriss and became a visionary leader. She is charismatic, cunning, and ambitious, and can manipulate the battlefield with her foresight and telekinesis. Her field marshal ability allows her vectors to reroll missed attack rolls.



  • Iron Mother Directrix: A more advanced version of Directrix who has upgraded her clockwork vessel with more powerful weapons and systems. She is more aggressive, confident, and ruthless than her previous incarnation, and can unleash devastating spells and feats. Her field marshal ability allows her vectors to gain boosted attack rolls.



  • Syntherion: A former human who became the first clockwork vessel and the most loyal follower of Cyriss. He is brilliant, logical, and efficient, and can repair and enhance his vectors with his arcane tools. His field marshal ability allows his vectors to gain repairable damage boxes.



The versatile and powerful vectors




Convergence of Cyriss is a faction that has versatile and powerful vectors that can perform various roles on the battlefield. Vectors are mechanical constructs that function as extensions of their warcasters' wills. They do not have fixed weapons or systems; they can swap out different parts depending on their needs or preferences.


Convergence of Cyriss has nine vectors, each with their own design, function, and style. They are:



  • Assimilator: A heavy vector that can fire gravity bombs that pull enemies closer or push them away. It can also use its fists to crush enemies or create seismic waves.



  • Conservator: A heavy vector that can protect its allies with its energy shield or heal them with its repair claw. It can also use its flail to sweep enemies or drag them closer.



  • Cipher: A heavy vector that can fire a barrage of bullets or rockets at its enemies. It can also use its fists to punch enemies or knock them down.



  • Corollary: A light vector that can store and transfer focus to other vectors. It can also use its tendrils to leech focus from enemies or disrupt their systems.



  • Diffuser: A light vector that can fire a flare that illuminates enemies or blinds them. It can also use its arc node to channel spells for its warcaster.



  • Galvanizer: A light vector that can repair other vectors with its arc welder or boost their speed with its acceleration servos. It can also use its claws to slash enemies or grab them.



  • Inverter: A heavy vector that can slam enemies with its meteor hammer or drag them closer with its chain attack. It can also use its fists to smash enemies or throw them.



  • Mitigator: A light vector that can fire a barrage of spikes that damage enemies or reduce their defense. It can also use its arc node to channel spells for its warcaster.



  • Monitor: A heavy vector that can fire a powerful eye beam that pierces armor or sets enemies on fire. It can also use its fists to bash enemies or lock them in place.



The Resources for Convergence of Cyriss




Convergence of Cyriss is a faction that has many resources and products that you can use to enhance your gameplay experience. You can find official books and products from Privateer Press, the publisher of WARMACHINE, as well as online sources and communities for fans. You can also find tips and tricks for painting and modeling your models. Here are some resources that you should check out:



  • The official books and products from Privateer Press



  • The online sources and communities for fans



  • The tips and tricks for painting and modeling



The official books and products from Privateer Press




Privateer Press is the publisher of WARMACHINE, and they offer a variety of books and products for Convergence of Cyriss. You can find the following items on their website or at your local game store:



  • Forces of WARMACHINE: Convergence of Cyriss: This is the main book that contains all the rules, background, and models for the faction. It also includes painting and modeling tips, as well as a campaign system that allows you to play through the Phase of Alignment.



  • WARMACHINE: Reckoning: This is an expansion book that introduces new rules, models, and scenarios for all factions, including Convergence of Cyriss. It also includes new background information and stories that advance the plot of WARMACHINE.



  • WARMACHINE: Prime: This is the core rulebook that contains the basic rules for playing WARMACHINE. It also includes an overview of the setting and the factions, as well as a tutorial that teaches you how to play.



  • Convergence of Cyriss models: These are the miniatures that represent your army on the battlefield. They are made of metal or plastic, and come unassembled and unpainted. You can find a variety of models for Convergence of Cyriss, including warcasters, vectors, units, solos, and colossals.



  • Convergence of Cyriss tokens: These are cardboard tokens that help you keep track of various effects and conditions on the battlefield. They include focus tokens, spell tokens, damage tokens, status tokens, and objective tokens.



  • Convergence of Cyriss dice: These are six-sided dice that you use to roll for various actions and outcomes on the battlefield. They are colored blue and white, and feature the symbol of Cyriss on the six side.



  • Convergence of Cyriss template set: This is a set of plastic templates that help you measure distances and areas on the battlefield. They include a spray template, an AOE template, a blast template, a deviation template, a measuring key, and a widget.



The online sources and communities for fans




Besides the official books and products from Privateer Press, you can also find many online sources and communities for Convergence of Cyriss fans. You can use these sources to learn more about the faction, get tips and advice, share your experiences, or just chat with other players. Here are some online sources that you should check out:



  • The Privateer Press website: This is the official website of Privateer Press, where you can find news, updates, previews, articles, podcasts, videos, downloads, forums, and more.



  • The Privateer Press forums: These are the official forums of Privateer Press, where you can discuss various topics related to WARMACHINE and Convergence of Cyriss with other players and staff members.



  • The Privateer Insider blog: This is the official blog of Privateer Press, where you can find behind-the-scenes stories, sneak peeks, hobby tips, fan spotlights, and more.



  • The War Room app: This is an official app for iOS and Android devices that allows you to build army lists, access rules references, track damage and effects, and play games online with other players.



  • The Battle College wiki: This is an unofficial wiki that contains information and tactics for all factions and models in WARMACHINE and HORDES, including Convergence of Cyriss.



and guides for all factions and models in WARMACHINE and HORDES, including Convergence of Cyriss.


  • The Lost Hemisphere blog: This is an unofficial blog that features reviews, battle reports, hobby tips, podcasts, and more for WARMACHINE and HORDES, with a focus on Convergence of Cyriss.



  • The Facebook groups: These are unofficial groups on Facebook where you can join and interact with other fans of WARMACHINE and Convergence of Cyriss. Some examples are Convergence of Cyriss Discussion Group, Warmachine/Hordes General Discussion Group, and Warmachine/Hordes Painting and Modeling Group.



The tips and tricks for painting and modeling




Convergence of Cyriss is a faction that has a unique and striking aesthetic that appeals to many hobbyists. Painting and modeling your models can be a fun and rewarding part of the hobby, as well as a way to express your creativity and personality. Here are some tips and tricks for painting and modeling your Convergence of Cyriss models:



  • Choose a color scheme: The official color scheme for Convergence of Cyriss is blue and white, with accents of gold and green. However, you can choose any color scheme that you like, as long as it fits the theme and style of the faction. You can also use different color schemes for different units or models to create variety and contrast.



  • Use metallic paints: Convergence of Cyriss models are mostly made of metal, so using metallic paints can help you achieve a realistic and shiny look. You can use different shades of metallic paints to create highlights and shadows, or mix them with other colors to create different effects.



  • Use washes and drybrushing: Washes and drybrushing are techniques that can help you add depth and detail to your models. Washes are thin paints that flow into the recesses of the model, creating shadows and contrast. Drybrushing is a technique where you use a dry brush with a small amount of paint to lightly brush over the raised areas of the model, creating highlights and texture.



  • Use decals and transfers: Decals and transfers are pre-printed designs that you can apply to your models to add details and symbols. You can use decals and transfers that come with your models, or buy them separately from Privateer Press or other sources. You can also make your own decals and transfers using special paper and printers.



  • Use magnets and pins: Magnets and pins are tools that you can use to attach different parts of your models together, or swap them out for different options. Magnets are small metal pieces that you can glue to your models, creating a magnetic connection that allows you to easily attach or detach parts. Pins are small metal rods that you can insert into holes that you drill into your models, creating a secure connection that prevents parts from falling off.



Conclusion: How to get started with Convergence of Cyriss




Convergence of Cyriss is a faction that offers a unique and exciting gameplay experience for WARMACHINE players. They have a rich and intriguing background, a distinct aesthetic and style, a pragmatic and calculating approach to war, a synergy and specialization based gameplay, unique warcasters and field marshal abilities, versatile and powerful vectors, and many reso


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